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Controllermate
Controllermate











  1. #CONTROLLERMATE DRIVERS#
  2. #CONTROLLERMATE DRIVER#
  3. #CONTROLLERMATE WINDOWS#

Every building block has common features. Any number of building blocks can be connected together to form complex actions.

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Each type of building block performs a small function. If the settings in multiple configurations for the same device conflict, the settings of the configuration lower in the Directory panel will override those higher in the list.ĬontrollerMate :: Building BlocksBuilding Block Basics Building blocks are the basic unit of programming in ControllerMate. If more than one Controller Configuration for a particular device is enabled at any given time, then the settings of the two configurations will be combined as much as possible. If desired, multiple configurations can be created for each controller. Controller Configurations may be enabled or disabled by turning on or off the checkbox next to the configurations name in the Directory panel. To create a Controller Configuration, drag a device from the Palette window to the Directory panel of the Editor window. Devices that can be customized with a Controller Configuration will be designated by a in the lower-left corner of the devices icon in the Palette window.

#CONTROLLERMATE DRIVERS#

The behavior of devices that use custom drivers will be determined by those drivers. They can be used to: Make keyboard keys behave like other keyboard keys Make mouse buttons behave like other mouse buttons Assign a custom acceleration curve to a mouse Disable the cursor and/or scroll wheel axes on a mouse Controller Configurations can be created only for devices that do not use manufacturer-supplied drivers. Turning the Master Enable back on will reconnect any existing virtual devices.ĬontrollerMate :: Controller ConfigurationsController Configurations Controller Configurations are used to change the default behavior of keyboard and mouse devices. When the Master Enable is turned off, ControllerMate has no function the internal keyboard and mouse will be reset, and any virtual devices will be disconnected. Between the Topic Buttons and the Directory panel is the Master Enable button. This area shows the details of the item which is selected in the Directory panel. The right portion of the Editor window contains the workspace. When the Virtual Controllers topic is selected, the current virtual mouse, tablet, and joystick controllers will be shown. When the Controller Types topic is selected, the controller type entries will be shown. When the Programming topic is selected, this panel will show the current controller configurations and hierarchy of Groups and Pages. Below the three buttons is a Directory panel which displays the contents of the current topic. The upper-left portion of the window contains the three buttons used to select the current topic of the Editor window: Programming, Controller Types, or Virtual Controllers. The Editor window is divided into three areas.

#CONTROLLERMATE WINDOWS#

  • Improves the compatibility with some versions of the X-keys XKE-124 T-bar to hide the unused joystick interface.ControllerMate :: Editor WindowControllerMate Windows Editor When using ControllerMate, most work is done using the Editor window:.
  • Fixes an incompatibility between macOS 10.14 Mojave and some scripts that were run using ControllerMate’s AppleScript building blocks.
  • #CONTROLLERMATE DRIVER#

    Fixes an issue that would cause ControllerMate’s background to sometimes reset a device’s driver to its default configuration instead of using custom Driver Configuration settings.Assigning a custom acceleration curve to a mouse.Assigning an AppleScript to a controller button.Configuring controller axes to act like mouse axes.Configuring controller buttons to generate simple text.Configuring controller buttons to act like individual keyboard keys.Building blocks can be individually configured and linked together to perform an endless variety of tasks.Ĭommon programming tasks that can be performed with ControllerMate include:

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    Each type of building block performs a different type of function. Programming is accomplished using “building blocks”. Using a graphical interface and drag-and-drop editing, users can program controller buttons to perform complex keyboard and mouse sequences. ControllerMate is a controller programming tool that allows custom functionality to be added to standard HID devices (joysticks, trackballs, gamepads, keyboards, and more).













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